Zero Infinity Inc. is committed to creating, developing and implementing the very bestImmersive XR entertainment in Venues.
Our new and unique entertainment concepts for Augmented, Virtual and Mixed Reality are based on mobility, movement, spacial awareness, voice input, real and fantasy-world, full-dimensional positional graphics and sound. We seek to push the boundaries of technological development to create and provide experiences that have never been possible before. We value the importance of social fun. We know it's the central value consumers are seeking in an Entertainment Center. By offering our shared social VR, AR and MR experiences, Venues can: A) Bring in more customers by leveraging the draw of "VR" and "Holographic" Experiences B) Increase the profitability of empty space (like Event Rooms) C) Get the edge on competition by offering the most fun and efficient XR experiences that are available to FECs Our experiences are easily transportable to various spaces in the venue, which gives them 0 permanent footprint. No construction is required because the experience is in the headsets. We understand the volatility associated with "VR" for some venues and consumers. Our solutions are made for continuous upgrading through the exciting future of XR immersive experiences and attractions development. So in contracting with Zero Infinity Inc. facility owners rest assured they are at the forefront of what's available in XR attractions for Venues.
That's exactly why we exist - to provide the very best in XR entertainment for venues.
HOLOGRAPHIC ARCADE TM
ZARZL is the first game we've created for our HOLOGRAPHIC ARCADE TM platform.
ZARZL was built on the concept of playing the most basic and original game (one that might rhyme with "mac-man") in the real space, by moving through it. You're not controlling him - you are him. Except you happened to stumble on an area where Aliens landed. They want to communicate with you, but if they touch you - you die. To win the level you have to communicate with them before they negatively ionize you, creating a black hole. The story - the context - of the game is important to us. It makes the experience more real.
Level 1: the Containment Unit was made to fit a standard-sized Event Room. The game can be scaled to fit the space. Level 2: the player is beamed up into the UFO where (s)he will befriend, successfully communicate with and "free" a ZARZL into the real world. Level 3: will be released when the MRD is adopted as a consumer device. ZARZLs will live in the real world, even outside.
S.I.X. - Sensory immersive experienceTM
Ascension is a spiritual sci-fi interactive music narrative told by Alien/Angelic light-beings, currently in production. While immersing the audience together in a shared, social, holographic mixed reality environment with food & drinks, the experience will not confine them to a seat or a table to sit in silence. The story will promote movement and interaction around the venue as it unfolds. The SIX will employ the MRD's capability for Holographic Communication and virtual costuming through Holographic Avatars. We're also developing an MRD venue-ordering App that will optimize the venue's efficiency by minimizing staff and increasing sales by providing customers with the ability to order instantly, on-demand, through their MRD. Our vision for the S.I.X. is how we see the future of nightlife and festival entertainment.
MIXED REALITY ENTERTAINMENT
Besides creating digital "content", we're equally about the venue, and context. That's what Mixed Reality is: content is 50% of the experience, the other 50% is the physical space (people, environment, context). Everything we create has both aspects in mind. We're focussed on creating entertainment experiences people share outside the home now (pre-adoption), moving around and not in a chair, that will eventually become experiences they can have wherever and whenever they want (post-adoption).
Our goal: entertaining people with mind-blowing new-technology experiences The bi-product: promoting the adoption of Mixed Reality Devices by providing the opportunity for people to have the most amazing tech-based entertainment experiences they've ever had in their life, in Venues.