Zero Infinity Inc. - XR Systems & Experiences
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augmented
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Zero Infinity Inc. is a Canadian Federally Registered Private Corporation established by CEO Michael White in 2011 with HQ in Toronto.  The company's activities include:
  1. Bar/Venue Ownership & Management
  2. Technological & Market R&D - Computer Vision and Extended Reality   
  3. Creative Production (product and marketing) - XR, Interactive, Audio and Video
  4. Business Development (marketing & sales).

Currently focused on establishing US-based Zero Infinity One.  This site is purposed as insight to background.

HOLOGRAPHIC COMMUNICATIONS

Telepresence and Spatial Immersive Experiences
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iMRspace™ is an App by Zero Infinity One that will allow people to make holographic calls.  Callers appear (as their Avatar, created in 5 minutes by a quick phone-scan) in their co-callers' real world.  This is an evolution in telecommunications beyond video conferencing using just phones.  Taking the experience up several notches: XR Glasses provide a hands-free experience of seeing and interacting with the people in your call, in your real world.  iMRspace™ is why you'll buy XR Glasses.  We made it work on a $380 model. 
The video below was shot looking through the XR Glasses, on a call between Mike White, at the Austin Airport - and Mike Paixao, in Portugal.  Effectively, both Mikes were in both geographic locations at the same time.  Each sees the other in their real location, providing an elevated sense of presence. That's a 1:1 call.  Now imagine a group of 10 people in different geographic locations having a meeting, class, party - all hearing the same music, listening to one speaker at a time, or having a quick powwow where they can walk up to whomever they want in the group and talk to them randomly.  You can't do that a Video Conference - this is the only way.   This is an early prototype from 2022.  Our Avatars will get more realistic - looking and moving.  We're also working on a System that lets people travel to real locations in VR, using the same basic technologies.

holographic  ENTERTAINMENT

Spatial Immersive Experiences (S.I.X™)
This video was recorded looking through the Hololens 1, outside at night on a rooftop patio.
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The S.i.X™ is a new concept of entertainment, where music and visuals are two parts of a whole, and personal interaction occurs between created AI beings and their human audience along a pre-produced timeline.  We believe this to be an evolution of entertainment, made possible by XR - experienced by an audience on their feet, moving around, talking, dancing, laughing, sometimes being freaked the **** out, and highly entertained - because the experience is happening in their real space among them rather than on a 2D screen.  

5.i.X: Ascention is an explanation of reality - spiritual and other dimensions beyond the physical - metaphysical.
Angels, Aliens - there are other beings that have a part in the whole, that are unseen yet have appeared to some "at designated times in designated places, for reasons unknown to humans".  Music is invisible as thought.  Both are real and powerful.   Sound is movement, light is energy.  This is an introduction.  Audiences will be made of both on and off-site attendees.  You might meet someone, or think you're meeting someone, when in reality it's just part of the story.
The project is a marketing model for Venue Systems, but truly, it's the inspiration for everything. 

Holographic Games for Entertainment Venues
ZARZL was our first XR project created in 2016 on Hololens.  The thought was, "let's apply spatial principles to [rhymes with "Mac-man"]" - the technology naturally broke open realities that are "invisible to the naked eye".   ZARZL is a property we'd like to develop with better aliens, multi-player, scalable to fit various-sized rooms, a 2nd level aboard the UFO, and a 3rd that you take with you - home, walking down the street, at work and school.  Isn't it time for something new?
Holographic Games are a scalable future for Venues, requiring ZERO footprint: Everything is in the glasses.

CYBORG  REVOLUTION™

The idea was to apply XR to Laser Tag arenas.  In 2019 when we pitched and signed a significant deal with a US chain, it was to create "Holo-Tag" - using Hololens.  But at $3,500 per Hololens this wasn't viable, and the soon-to-be-released Meta Quest emerged as the preferred device - VR - for reasons of price and total immersion.  Mapping the 2-level 5,000 sf arena we achieved, as well as a networked game and system that could incorporate players at multiple sites and be operated by a single staff person on a tablet.  Problem was, the inside-out tracking on Meta Quest was not sufficient to guarantee the safety of kids running around a laser tag arena, blind to the real world.  Our developer-partner invented an excellent dual-redundant tracking system sufficient to accommodate the game we created to fit the 45'x25' suit-up area.
 
We're proud of the game we created: design, dynamics, art, music and sound.  3rd video below shows the experience walking through the 5,000+ sf arena in a Quest, un-aligned, and with just the intro music.  The game is complete, sized to fit this particular arena, and can be easily rescaled to fit others.  We needed a suitable device in 2020 and when COVID shut everything down we had refocus on other matters.  Demonstrating CYBORG REVOLUTION via Magic Leap to the Company's CEO and CIO was exciting, and proved what we can viably bring to market with Venue-grade Mixed Reality Glasses:  Hybrid Laser Tag, with our U.L.T.R.A™ System.  This is the future of Laser Tag.            

AUDIO & INTERACTIVE PRODUCTION

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VO

Casting & Direction for Interactive Campaign
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Audio & music

Stewie Live, American Dad vs. Family Guy - Interactive Games
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Entourage - viking quest

Music Composition, Production & Sound Design for Game
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Alien vs predator

Music & Sound Design for Game
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multiple video Games

Music Composition & Production, Sound Design, VO Casting & Direction
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POGO PUPPIES + OTHERS GAMES

Music Composition, Production, Sound Design & VO

the daily grind art cafe & pub

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We started with  Coffee

The Vision was a place for the People.
Our mentality was to give everyone a reason to come.
We added craft beers on-tap, full bar and our menu blossomed from scratch-made bread and baked goods to full southern-cajun breakfasts, lunch, dinner and small plates, with a continuously packed calendar of DJs, bands, parties and events.  Good times were had by many, until a fire caused by roofers burned the whole block down in 2015.
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VIDEO PRODUCTION

HAYLE

Market Positioning, Concept, Production

​Viking quest SOUND PRODUCTION

Concept, Edit, Music

CONCEPT

Pitch to Furniture Store

MIXED  REALITY ENTERTAINMENT

We're as much about context as content. 
The best experiences are social ones that create friends from all over the world.  We believe the optimal venue is not a virtual space, but rather the real world.

Our goal is to entertain people with mind-blowing new technologically-enabled experiences.
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